Hello, I'm Jackson Murray
Digital Media & IT Diploma – Website Development
Bachelor Degree of Science - Computer Science (In Progress)
I am a Full-Stack Web Developer with a side passion for Software & Indie Game Development. I have a great passion for always learning not in only my career but also through life. I love pushing myself to always become a best version of myself and to look at every project I tackle from a different perspective. Thats why this path is perfect for me, because I love tackling new kinds of problems and find creative soultions for them.
About Me
I began my coding journey in high school, with my first exposure to programming in grade 10, where my teacher introduced us to creating small games in Java. By grade 12, after developing my first full game, I was completely hooked on coding and creating softwares.
Driven by my passion for Game Development, I transitioned to using Unity and spent years teaching myself C#. During this time, I created several indie games, ranging from 3D platformers to 2D pixel side-scrollers. I have recently released my first horror game on Steam called "Midnight Echo".
Realizing that I wanted to turn my passion into a career, I enrolled at MacEwan University for a year, where I learned Python for software development. As I discovered more about the kind of coding career I wanted, I joined the Northern Alberta Institute of Technology (NAIT) and recevied my Diploma in Digital Media & IT in Website Development, while still creating Indie Games in my free time.
Through my studies at NAIT, I've developed numerous projects and honed a variety of Website Development skills. I finished my capstone with a team of five, creating a site called ActionBiz. A site for local businesses and resource providers to connect to each other and host events for users and clients to see and book too.
I am committed to continuous learning and eager to gain as much experience as possible in the years to come.
About My Skills
Main Skills
HTML
CSS
Java Script

React

Figma
Intermediate Skills
Unity
C#
SQL
PHP
Photoshop

Illustrator
Learned in University
Node JS
MySQL
GitHub
Bootstrap
Tailwind CSS
My Experience
ActionBiz
- Capstone
- Wordpress
- HTML
- CSS
- Javascript
- Figma
End Goal for the Website:
As part of my Capstone project at NAIT, I led a team of five to design and develop a website for Action for Healthy Communities. The platform aimed to empower Alberta’s entrepreneurs by connecting small business owners, resource providers, and community members. Our focus was on creating a space that promotes collaboration, business growth, and access to valuable resources that help local entrepreneurs succeed. A platform designed for small businesses and startups to host events, become paid members, and showcase their business profiles. Each listing is organized by product type and cultural representation, creating an inclusive space for entrepreneurs to connect, collaborate, and grow their ventures.
Process of making it:
The client’s main requirements were clean design and fast performance. The site needed a user authentication system with dedicated login and registration pages, allowing both users and administrators to securely access their dashboards. During registration, users could sign up as either an Entrepreneur or a Resource Provider. Once registered, they gained access to a personalized dashboard where they could post services, events, news updates, and manage any additional businesses they operate.
Once our project goals were defined, I organized the team based on each member’s strengths, dividing responsibilities between Front-End and Back-End development. After several iterations, we finalized a layout and wireframe that aligned with the client’s vision. From there, I led the transition to WordPress, integrating plugins for features such as search functionality and paid membership subscriptions. Many components required custom development, including fixing form logic, refining CSS for responsiveness, optimizing query performance, and ensuring registration data was properly stored and reviewed by admins. Throughout the process, I focused on maintaining a seamless user experience while delivering a stable, high-performing platform.
By the end of the project, we successfully delivered a fully functional website that met all client requirements. The final product performed smoothly, aligned with their vision, and received highly positive feedback from the client.
Wallflower Interior Design
- Paid
- HTML
- CSS
- Javascript
- Figma
End Goal for the website:
The client wanted the website’s design to reflect her interior design style, clean, minimalist, and built around a neutral color palette. The goal was to create a visually cohesive site that’s both elegant and easy to navigate.
Process of making it:
I began by creating the wireframe in Figma. While the layout came together quickly, it took around nine iterations of color themes before the client was fully satisfied. Once the design was approved, I moved into development, where the build progressed smoothly. The client requested a unique gallery to showcase her work, so I designed an animated photo display that transitions elegantly from a stack of cards. From there, I completed the remaining pages, including dynamic plan cards for service options and subtle animations on buttons and loading screens to give the site a polished, interactive feel.
This site gave me good experience with adding animations and communicating with client to figure our her view of the site she wanted.
Healing Muscles & Feet Store
- Paid
- HTML
- CSS
- Javascript
- SquareSpace
- Figma
End Goal for the website:
The client requested refinements to improve the website’s overall flow and enhance the user experience, making it more intuitive and easier for visitors to navigate. Additionally, I developed an e-commerce page which evolved into a structured product showcase, allowing customers to view the items available for purchase in store.
Process of making it:
This project involved refining an existing Squarespace website that had previously been built but lacked structure. While all necessary information was there, it had been organized without a clear hierarchy or flow. I restructured the site’s layout to create a logical page hierarchy, ensuring visitors could easily find the information they were looking for. I also redesigned the navigation according to the client’s preferences, improving usability while incorporating a clear call-to-action within the navigation bar. In addition, I developed a featured store page, view all product page, and a single product display page. Although the client initially wanted the store to function as an in clinic product showcase only, I built it with scalability in mind allowing for a seamless transition into a fully functional e-commerce platform in the future.
Happy Tails Dog Walking
- Un-paid
- HTML
- CSS
- Javascript
- Illustrator
- Figma
End Goal for the website:
The goal for this project was simple, to create a website that feels warm and welcoming, reflecting the owner’s genuine love for dogs while adding a touch of lighthearted humor to give it personality.
Process of making it:
For this project, I developed a lightweight, responsive website for a local dog-walking service. I used a warm orange color palette to create an inviting, friendly feeling, complemented by clean typography. I put in a simple layout for easy navigation, ensuring quick access to services, pricing, and contact information. To give the site personality, I added a section for humorous 'dog reviews' of their walks.
This site ended up as a smooth performing, user friendly site that blends functionality with a touch of playful humor.
Blue Luna Pixels Indie Game Site
- Un-paid
- HTML
- CSS
- Javascript
- Unity
- Figma
End Goal for the website:
This website was created to showcase my work as an indie game developer, featuring my original game projects, smaller experimental builds, and game jam creations. Alongside the games, I also included a section sharing my journey into game development, highlighting how my passion for design, storytelling, and interactivity evolved over time.
Process of making it:
For this site, I combined elements of my own pixel art with a clean, modern layout to reflect my signature ‘Blue Luna Pixels’ style. After designing the logo, I created a custom banner to reinforce the site’s visual identity and theme. The layout features interactive cards showcasing my latest games. Mini projects link to in-site pages where visitors can read the stories and play the games directly, while full-scale indie titles connect to the games Steam pages.
The result is a visually appealing showcase that perfectly representats all my work and creative style as an indie game developer.
Midnight Echo
- Paid
- Unity
- C#
- Blender
The Story:
This first-person psychological horror game will have you checking over your shoulder every few seconds. You find yourself lost in a cursed forest from which no one ever returns. While driving at midnight, you’re jolted by a distant, chilling scream, a girl is in danger. Drawn to help, you find her locked in a cage, surrounded by mystery. To free her, you must locate seven hidden keys scattered throughout the eerie landscape, but only one will unlock her cage.Your flashlight is your only lifeline, never turn it off. As you search through the oppressive darkness, a malevolent creature hunts you. Stealth won't save you, it hears every movement. However, it’s unnerved by your gaze, so always be ready to face it. Explore its haunted paths, uncover dark secrets, and gather the items you’ll need to survive. But beware the more you discover, the more the forest will learn about you. The question is, will you uncover the truth before it discovers you?
Game Style and Mechanics:
A first-person psychological horror game set in a cursed forest, where players must find seven hidden keys to free a trapped girl. The player’s flashlight is vital for survival, as darkness hides a relentless creature that hunts by sound but is repelled by eye contact. The gameplay blends tense exploration, resourceful survival, and constant paranoia, creating a dark, immersive, and atmospheric horror experience where the forest itself seems to learn from your actions.
Gamify
- Un-paid
- Unity
- C#
- Github
- Aseprite
Goal for project:
Gamify was an exciting hackathon project developed by two friends and I. The theme was “Build a program that helps people.” Our goal was to create an app that motivates users to stay focused by turning real-world tasks into engaging quests. To complete a quest, users must keep the app open, minimizing distractions and encouraging productivity. Completing tasks rewards them with XP and in-game currency, allowing them to level up their character and track progress, making everyday accomplishments feel rewarding and fun.
How it was built:
My team and I developed Gamify in Unity, designing it as a mobile app so users could easily integrate it into their daily routines. Our goal was to create an engaging system with an enjoyable interface and a strong sense of reward. I designed all the visual assets in Aseprite, using pixel art to capture a nostalgic style inspired by the Pokédex from classic Nintendo DS Pokémon games. While I focused primarily on the frontend, building layouts and connecting the interface to the backend. I also supported my teammates with backend development whenever needed.
What was learned:
The experience was incredible, from collaborating as a team to developing a large scale project under a tight deadline. Throughout the process, I gained a deeper understanding of applying UX design in Unity, designing effective gamification mechanics, and optimizing development for mobile platforms. Overall, it was a highly rewarding experience.
Zebo (Coming soon)
- Coming Soon
- Unity
- C#
- Aseprite
Upcoming Story:
Time is running out. In the skies above a forgotten world, a small city of robots struggles to stay alive as its power fades. One by one, lights go dark and voices grow quiet. With the city’s core on the verge of failure, you decide to take the risk no one else will.
Leaving behind the safety of your floating home, you journey down to the ruined lands below—places built by hands long gone. Your battery is limited, and every moment drains what little you have left. To save your home, you’ll need to explore the remnants of the past, uncover what was left behind, and find a new source of life before the last light goes out.
Game Style and Mechanics:
This is a pixel art 2D platformer and puzzle game set in an abandoned, post-apocalyptic Earth. The world is brought to life through dark, atmospheric shaders that enhance its sense of mystery and immersion. Players solve environmental puzzles like rotating power lines and reflecting laser beams with mirrors to restore power systems, while fending off enemies out to protect their lands.Through out the game you will be interacting with robotic villagers and wanderers who still inhabit the wasteland. Through these encounters, players uncover the deeper story hidden within this forgotten world.
